I am a Senior Concept Artist, Illustrator with more than 15 years of professional experience in the video games industry , 2d animation industry and Illustration.
With 4 AAA game projects shipped, 2 animation films released and after having worked in several unannounced projects and IP developments, I am passionate and engaged artist with a long and successful professional experience in the game industry, possessing strong motivational drive to improve professionally, aim for excellence and engage in creative, meaningful and inspirational new challenges.
With a full understanding of a game development pipe-line and having worked in-house in some of the best studios as Senior and lead concept artist, I am very experienced working with in-house teams, managing efficient and seamless workflows and understanding the needs of real production pipelines.
My professional experience together with my education in classic Fine Arts, film making, 2d animation and music provide me a broad set of skills and perspective that enable me to bring value to any team, and offer a unique input to the creative aspects and processes of any projects with a high level of maturity, integrity, artistic vision, and proficiency.
A friendly, flexible and social individual that thrives in a cooperative orientated work environment.
During my degree I successfully combined my studies with work and other commitments showing myself to be self-motivated, organized and capable of working under pressure. I have a clear, logical mind with a practical approach to problem solving and a drive to see things through to completion. I enjoy working on my own initiative or in a team. In short, I am reliable, trustworthy, hardworking and eager to learn and have a genuine interest in PR.
Shipped 4 AAA projects and worked in a number of unannounced projects and IP developments.
As a Lead I managed the Concept art teams in several projects, by planning and organizing the tasks of all artists, and coordinating the Concept art teams work with the rest teams by working together with producers, other leads, directors and Co-development studios. With these close collaborations I ensured a productive and efficient internal workflow.
As Senior I was mainly responsible for character creation but I also worked extensively with environment concepts, mood concepts, key frames and presentation art.
A big responsibility and focus was also to provide tutoring to the junior members of the team, and creating and maintaining a prospering art culture within the Concept art teams.
I also worked in several projects with the Cinematic team of the studio, working close with the cinematic director providing him and the team with Concept art, Animatics and Story boards.
I worked in several projects that never got released.