Miguel Iglesias
Miguel Iglesias
Senior Concept & Character Designer-Illustrator_Freelancing
Malmo, Sweden

Summary

I am a Senior Concept Artist, Illustrator with more than 20 years of professional experience in the video games industry , 2d animation industry and Illustration.

With many AAA game projects shipped, 2 animation films released and after having worked in several unannounced projects and IP developments, I am passionate and engaged artist with a long and successful professional experience in the game industry, possessing strong motivational drive to improve professionally, aim for excellence and engage in creative, meaningful and inspirational new challenges.
With a full understanding of a game development pipe-line and having worked in-house in some of the best studios as Senior and lead concept artist, I am very experienced working with in-house teams, managing efficient and seamless workflows and understanding the needs of real production pipelines.

My professional experience together with my education in classic Fine Arts, film making, 2d animation and music provide me a broad set of skills and perspective that enable me to bring value to any team, and offer a unique input to the creative aspects and processes of any projects with a high level of maturity, integrity, artistic vision, and proficiency.

A friendly, flexible and social individual that thrives in a cooperative orientated work environment.

During my degree I successfully combined my studies with work and other commitments showing myself to be self-motivated, organized and capable of working under pressure. I have a clear, logical mind with a practical approach to problem solving and a drive to see things through to completion. I enjoy working on my own initiative or in a team. In short, I am reliable, trustworthy, hardworking and eager to learn and have a genuine interest in PR.

Skills

2D AnimationDigital PaintingEnvironment DesignIllustrationStoryboardingLightingPaintingCharacter DesignSketchingComic ArtBook Cover IllustrationIP development

Software proficiency

Photoshop
Photoshop

Productions

    • Video Game
      Warhammer 40,000: Darktide
    • Year
      2022
    • Role
      Concept artist and Illustrator
    • Company
      Fatshark
    • Video Game
      The Ascent
    • Year
      2021
    • Role
      Concept artist
    • Company
      Neon Giant
    • TV Production
      Love Death & Robots Vol 2: "Snow in the Desert" episode
    • Year
      2021
    • Role
      Concept artist
    • Company
      Unit Image
    • Video Game
      Battlefleet gothic armada 2 Chaos Expasion
    • Year
      2019
    • Role
      Concep
    • Company
      Tindalos Interactive
    • Video Game
      Tom Clancy's Ghost Recon Breakpoint
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's The Division 2
    • Year
      2019
    • Role
      Senior Concept artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's The Division
    • Year
      2015
    • Role
      Senior concept artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's The Division- Expansion I: Underground
    • Year
      2016
    • Role
      Lead Concept artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's The Division-Expansion II: Survival
    • Year
      2016
    • Role
      Lead Concept artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's The Division-Expansion III: Last Stand
    • Year
      2016
    • Role
      Lead Concept artist
    • Company
      Ubisoft
    • Video Game
      Far Cry 3
    • Year
      2012
    • Role
      Senior concept artist
    • Company
      Ubisoft
    • Video Game
      World in Conflict: Soviet Assault
    • Year
      2009
    • Role
      Concept artist and Storyboard Artist
    • Company
      Ubisoft
    • Movie
      El Cid:The legend
    • Year
      2003
    • Role
      Animation assistant
    • Company
      Filmax
    • Movie
      The three wise men
    • Year
      2003
    • Role
      inbetweener
    • Company
      Animagic

Experience

  • Senior Concept artist at Ubisoft Massive
    Malmö, Sweden
    September 2007 - September 2017

    Shipped 4 AAA projects and worked in a number of unannounced projects and IP developments.

    As a Lead I managed the Concept art teams in several projects, by planning and organizing the tasks of all artists, and coordinating the Concept art teams work with the rest teams by working together with producers, other leads, directors and Co-development studios. With these close collaborations I ensured a productive and efficient internal workflow.

    As Senior I was mainly responsible for character creation but I also worked extensively with environment concepts, mood concepts, key frames and presentation art.

    A big responsibility and focus was also to provide tutoring to the junior members of the team, and creating and maintaining a prospering art culture within the Concept art teams.

    I also worked in several projects with the Cinematic team of the studio, working close with the cinematic director providing him and the team with Concept art, Animatics and Story boards.

  • Concept Artist at Pyro Studios
    Madrid, Spain
    January 2005 - August 2007

    I worked in several projects that never got released.

  • Animator Assistant at Filmax
    Madrid, Spain
    January 2002 - January 2002

  • Inbetweener at Animagic
    Madrid, Spain
    January 2002 - January 2003